Month: August 2023
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Two Palms to a Shaftment: English, Imperial, and Customary US Units
English units were the measurement standards used across the British Empire until 1826; it’s the system that immediately preceded and (independently) developed into today’s imperial units and US customary units. I never really thought about why the UK and US diverged slightly, but (obviously, in retrospect) the simple reason that imperial and US customary units…
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Longevity FAQ and Longevity 101: Your Beginner’s Guides
I find the concept of longevity and longevity research fascinating, from both a scientific and philosophical perspective: it’s cool to read about how researchers have effectively reversed the ageing of some mice, and I find it endlessly curious how large swathes of society want to ‘solve’ ageing (or, maybe more accurately, the other things that…
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Rules of Formulating Knowledge
Back in 2009, I posted about the SuperMemo learning algorithm, based on the tried-and-true learning principle of spaced repetition (see also). I see now that, around that time, Piotr Woźniak, developer of the SuperMemo algorithm, wrote about his twenty rules of formulating knowledge. The below seven really stuck out to me, with all of them…
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Studying and Learning: What Works, What Doesn’t
Self-testing and spaced repetition are the “two clear winners” in how to study and learn better. That’s from an informal meta study conducted by six professors (from fields such as psychology, educational psychology, and neuroscience) when they reviewed over 700 scientific articles to identify the ten most common learning techniques and which are the most…
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International, Multilingual Eye-test Chart, 1907
At the turn of the twentieth century, in San Francisco, German optometrist George Mayerle created and published the “international” eye-test chart: “an artifact of an immigrant nation—produced by a German optician in a polyglot city where West met East (and which was then undergoing massive rebuilding after the 1906 earthquake)—and of a globalizing economy”. Running…
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The Two Words for Tea: “Tea if by sea, cha if by land”
The World Atlas of Language Structures (WALS) chapter on Tea tells us that the word you use for ‘tea’ is highly influenced by ancient trade routes. Specifically, whether your country first got tea via the Silk Road (by land, originating from inland China) or from sea imports (by sea, originating from Dutch ports in the…
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Subway Maps of Roman Roads
Sasha Trubetskoy is a “geography and data nerd” who makes data visualisations and maps. His Roman Roads project styles the Ancient Roman road network as modern transit maps. That’s the full Empire, as of ca. 125 AD. Trubetskoy also made similar maps for Britain, Italy, Gaul and Iberia. I recommend clicking through and reading about…
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The Three Important Response Time Limits
There are three important response time limits in user interface design, and this has remained constant since 1968, says usability guru Jakob Nielsen. Those three time limits? Chess, anyone? It’s worth also looking at Nielsen’s Powers of 10, detailing further time scales of user interaction. My summary:
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“If you like to play [computer game], then try [book]”
If you like to play [computer game], then try [book]. That’s the simple premise of a post from the imitable Powell’s Books, back in 2018. In Console-free camping, for a bunch of popular computer games, they recommend a book you might like. The list, for posterity (non-commission, non-tracking links to Powell’s):
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Intentional Delays in Apple Chess (so you don’t feel so bad)
The source code for Apple Chess reveals the intentional inclusion of a time delay in the computer making its moves. As a comment in the source explains: Taking a rudimentary look at the code, it looks like kInteractiveDelay is for computer-human game modes (so an intentional delay to make us feel better), while kAutomaticDelay is…