Category: design

  • Non-Design Skills Needed by Designers

    Like in many other specialised fields, to become a great designer one must master or be acquainted with many non-design skills. User interface designer Aza Raskin — ex-Creative Lead at Firefox and son of Jef — offers up this list of what he believes to be most important to do and master in order to become a designer: The…

  • PlentyofFish and Unusability

    In an early 2009 profile of Markus Frind–the founder and CEO of the online dating website PlentyofFish—Inc. briefly touched on the topic of the site’s famously bad user interface, with Frind explaining why he believes that, sometimes, user experience should take a back seat as a better experience isn’t always linked to greater profits. Plenty of Fish is…

  • Dark Patterns: Evil Design Patterns

    I’ve looked at design patterns many times before: persuasive patterns, anti-patterns and interaction patterns. The missing link: dark patterns. According to Harry Brignull–the designer who really started the discussion on this topic–dark patterns can succinctly be described as “user interfaces designed to trick people” or “dirty tricks designers use to make people do stuff”. Brignull…

  • The Three Design Principles and The Simplicity Myth

    We are confusing usability with simplicity and capability with features. This is faulty logic, says usability and ‘cognitive design’ expert Don Norman, and our interpretation of our needs is mistaken: the goal is not simplicity; it is appropriateness, usability and enjoyability. Suggesting that what consumers really want are frustration-free, capable devices that tame our complexity-rich…

  • A/B Testing Case Studies

    Paras Chopra, founder of the fairly self-explanatory A/B testing company Visual Website Optimizer, provides an introduction to A/B testing that is as useful for newcomers as it is old-timers. In the article, Chopra provides a few dos and don’ts, an overview of some A/B testing tools, a fantastic list of resources and a collection of…

  • Educational Typography Ebooks

    I’ve only recently taken a look at font retailer FontShop‘s collection of educational typography ebooks despite having the site bookmarked for months. It’s a wonderful (yet small) collection, currently consisting of these five books: Meet Your Type: A Field Guide to Typography The Typographer’s Glossary: Common Type Terminology Erik Spiekermann’s Typo Tips: Seven Rules for Better…

  • The Role of Good Progress Bars

    For the increasingly complex applications that we deal with on a daily basis, progress bars are an important feature in order to provide users with a constant experience of progression, efficiency and engagement. After explaining the benefits of progress bars (see above!), Gavin Davies then delves deeper into the topic, looking specifically at the role of…

  • HTML5 Forms: A Fun Guide

    It’s been a while since I’ve read a technical(ish) article that is as accessible and fun as Mark Pilgrim’s guide to using new HTML5 markup in web forms. I’m not sure if it’s the doing of ‘Professor Markup’ or this slightly nerdy quip, but I fell in love with Pilgrim’s style: Asking for a number…

  • Steve Jobs’ View on the Web and Creativity (1996)

    In 1996, while he was still the CEO of NeXT, Steve Jobs was interviewed by Wired writer Gary Wolf. The result was a sometimes quaint, occasionally prophetic and often pessimistic exchange. In this far-reaching (and somewhat lengthy) discussion with Steve Jobs, the two discuss the forthcoming ubiquity of “the web dial tone”, how technology doesn’t change…

  • User Experience Design Tips

    Inspired by Matthew Frederick’s enlightening book 101 Things I Learned in Architecture School, Shane Morris and Matt Morphett started 101 Things I Learned in Interaction Design School. After a promising start the site halted prematurely with a measly nineteen entries to it’s name. Those that do exist are not all fantastic, but there are some gems that are…