Tag: design

  • The Three Design Principles and The Simplicity Myth

    We are confusing usability with simplicity and capability with features. This is faulty logic, says usability and ‘cognitive design’ expert Don Norman, and our interpretation of our needs is mistaken: the goal is not simplicity; it is appropriateness, usability and enjoyability. Suggesting that what consumers really want are frustration-free, capable devices that tame our complexity-rich…

  • Educational Typography Ebooks

    I’ve only recently taken a look at font retailer FontShop‘s collection of educational typography ebooks despite having the site bookmarked for months. It’s a wonderful (yet small) collection, currently consisting of these five books: Meet Your Type: A Field Guide to Typography The Typographer’s Glossary: Common Type Terminology Erik Spiekermann’s Typo Tips: Seven Rules for Better…

  • The Role of Good Progress Bars

    For the increasingly complex applications that we deal with on a daily basis, progress bars are an important feature in order to provide users with a constant experience of progression, efficiency and engagement. After explaining the benefits of progress bars (see above!), Gavin Davies then delves deeper into the topic, looking specifically at the role of…

  • HTML5 Forms: A Fun Guide

    It’s been a while since I’ve read a technical(ish) article that is as accessible and fun as Mark Pilgrim’s guide to using new HTML5 markup in web forms. I’m not sure if it’s the doing of ‘Professor Markup’ or this slightly nerdy quip, but I fell in love with Pilgrim’s style: Asking for a number…

  • Steve Jobs’ View on the Web and Creativity (1996)

    In 1996, while he was still the CEO of NeXT, Steve Jobs was interviewed by Wired writer Gary Wolf. The result was a sometimes quaint, occasionally prophetic and often pessimistic exchange. In this far-reaching (and somewhat lengthy) discussion with Steve Jobs, the two discuss the forthcoming ubiquity of “the web dial tone”, how technology doesn’t change…

  • User Experience Design Tips

    Inspired by Matthew Frederick’s enlightening book 101 Things I Learned in Architecture School, Shane Morris and Matt Morphett started 101 Things I Learned in Interaction Design School. After a promising start the site halted prematurely with a measly nineteen entries to it’s name. Those that do exist are not all fantastic, but there are some gems that are…

  • Why Designers Need Statistics

    The proliferation of infographics online is helping to make a broad, somewhat statistically illiterate, audience aware of important data and trends. For those designing these infographics, therefore, there is a need that they understand their process intimately–from data collection to illustration–in order to analyse it honestly and with meaning. Through a “showcase of bad infographics”,…

  • Information Foraging and The Fold

    Even though users are now accustomed to scrolling down web pages, we know that the fold still exists and is important–and how we can design to take advantage of it. In light of this, Jakob Nielsen has conducted research to see what prompts users use to decide whether to scroll or not (the answer: the information…

  • Persuasive Design Patterns

    The Design with Intent toolkit is a guide to help you design systems to influence a user’s behaviour. The author, Dan Lockton, has subtitled the toolkit 101 Patterns for Influencing Behaviour Through Design. Categorised into the following eight ‘lenses’ (ways to look at design and behaviour) the toolkit proves to be a fantastic resource for…

  • The Language of Signs

    Part five in a Slate series on signage around the world looks at the history of the green “running man” emergency exit sign and its ‘battle’ with the American red EXIT sign. We are told how the ISO-accepted emergency exit sign is Yukio Ota’s running man, adopted in the late 1970s. Interesting are Ota’s thoughts on…