The Long Game: Civilization II and Sim City’s Magnasanti

After ten years of playing the same Civilization II campaign (my favourite game ever), Reddit user Lycerius has ended up creating a dystopian semi-self-sustaining world, where the three remaining “super-nations” are in a constant state of espionage and nuclear war.

The details of Lycerius’ “hellish nightmare” world are absolutely fascinating: the military stalemate; the 1700-year war; and the global warming epidemic that led to melting ice caps, famine, and the end of cities. This is the political situation:

The only governments left are two theocracies and myself, a communist state. I wanted to stay a democracy, but the Senate would always over-rule me when I wanted to declare war before the Vikings did. This would delay my attack and render my turn and often my plans useless. And of course the Vikings would then break the cease fire like clockwork the very next turn. […] I was forced to do away with democracy roughly a thousand years ago because it was endangering my empire. But of course the people hate me now and every few years since then, there are massive guerrilla […] uprisings in the heart of my empire that I have to deal with which saps resources from the war effort.

This reminds me of Magnasanti: the totalitarian city created in Sim City 3000 that sustains the maximum population (six million) for 50,000 years. The interview with it’s ‘maker’, architecture student Vincent Ocasla, is worth a read.

Keep these people away from town planning departments, please.

Magnasanti via Kottke

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