Tag: design-patterns
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Dark Patterns: Evil Design Patterns
I’ve looked at design patterns many times before: persuasive patterns, anti-patterns and interaction patterns. The missing link: dark patterns. According to Harry Brignull–the designer who really started the discussion on this topic–dark patterns can succinctly be described as “user interfaces designed to trick people” or “dirty tricks designers use to make people do stuff”. Brignull…
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Persuasive Design Patterns
The Design with Intent toolkit is a guide to help you design systems to influence a user’s behaviour. The author, Dan Lockton, has subtitled the toolkit 101 Patterns for Influencing Behaviour Through Design. Categorised into the following eight ‘lenses’ (ways to look at design and behaviour) the toolkit proves to be a fantastic resource for…
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Web Design Research Results
Some of the more enlightening/worthwhile results from a number of studies on design and usability conducted by Smashing Magazine, found via their otherwise-ordinary 10 Useful Usability Findings and Guidelines article: General design decisions taken by the top 50 blogs (part two): 92% use a fixed width layout with 56% varying the width between 951 and 1000px. For body…
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Anti-Patterns
I’ve written about design patterns a couple of times in the past, but today I discovered anti-patterns: design patterns that “may be commonly used but [are] ineffective and/or counterproductive in practice”. One of the “key elements present to formally distinguish an actual anti-pattern from a simple bad habit, bad practice, or bad idea”: Some repeated…
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Design Patterns for Errorproofing
Persuasive technologies are those which are designed to change the attitudes or behaviours of users. Errorproofing, on the otherhand, is concerned not with behavioural change, but in ensuring certain behaviours are met. Errorproof technologies, then, are those which “[make] it easier for users to work without making errors, or [that make] errors impossible in the…
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More Interaction Design Patterns
A huge library of interaction design patterns; from accordion navigation to virtual product display. [This library is] a reference or basic ‘toolkit’ you can use when designing user experiences. It is no substitute for creative design, it simply seeks to describe what we know and have learned about solutions you will find abundantly on the…
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Interaction Design Patterns
The Yahoo! Design Patterns Library is what you could call a series of best practices for web interaction designers. Of particular note are the ‘Reputation’ Solution Patterns: A person participating in a social structure expects to develop a reputation and hopes for insight into the reputations of others, but each designed model of participation and…